Online Ad Spending To Outpace Print In 2010
March 9, 2010
Spending on online advertising and marketing will surpass print in 2010 for the first time, according to a new report from Outsell.
Companies will spend $119.6 billion on online and digital strategies, from search engine keywords to webinars, while committing $111.5 billion to print such as newspapers and magazine ads. Overall, U.S. spending on advertising and marketing will increase in 2010, but only by 1.2 percent to $368 billion.
Outsell forecasts spending, share, and growth for five media categories including online, events, print, TV/radio and PR/other.

"Advertisers are directing dollars toward the channels which generate the most qualified leads and most effective branding," said Chuck Richard, Vice President and Lead Analyst, Outsell.
"As they emerge from the recession, they need more accountability, and they're spreading their spending over a widening set of options."
Print magazine advertising will be up 1.9 percent to $9.4 billion even with the popularity of online channels.
Other key findings include:
*51 percent if B2B marketers rate Facebook as extremely or somewhat effective, followed by LinkedIn (45%), Twitter (35%) and MySpace (25%).
*B2B advertisers see cross-media marketing as most effective; 78% combine three or more major marketing methods.
*Methods creating the highest B2B ROI are topped by advertisers' own websites, followed by conferences, exhibitions and trade shows: direct mail; search engine keywords; and e-marketing/e-newsletters.
Online Gaming Growth Up 10%
March 3, 2010
The average number of hours spent each week on online gaming has climbed 10 percent since 2009, while an average of 20 percent of all games purchased were digitally downloaded up from 19 percent in 2009, according to a new report from The NPD Group.
Among those reporting they personally play video games on at least one type of console, 54 percent said they play games online, down slightly since 2009 and 2008 (56% and 55% respectively).
The average number of hours spent per week on online gaming has increased from 7.3 hours per week in 2009 to 8 hours per week in the 2010 report. This means that, despite the decline in overall online game play, those who are playing, are spending more time playing than they did last year.
"While the percentage of the population that reports playing games has declined slightly, this study details other metrics which point to both stability and growth in both online and offline gaming," said Anita Frazier, industry analyst, The NPD Group."
The report found 71 percent of online gamers purchased or received a game over the 2009 holiday season. There were no major changes to the percent of online gamers making purchase from 2008 to 2010, and also no significant changes regarding average volumes purchased during that same time period. This indicates online gamers buying habits may not have been significantly impacted by the recession and it may be a positive for the future.
"The installed base of video game systems continues to grow, the platforms available to play games continue to expand, and the options for content acquisition have never been greater, especially online," said Frazier.
"And yet, effective monetization of many forms of online gaming continues to be a topic of much debate and discussion within the industry."
"Mobile gaming, for instance, has advanced to play a bigger role and the iPhone, in particular, is attracting a lot of attention given the dizzying array of game apps available for this device. Social networks have emerged as the hot venue for online gaming, due to the huge number of subscribers these are attracting. But still, it's unclear which business models are working in this space."
The PC is still the most-used system for online gaming, with 85% of online gamers reporting using a PC for online gaming activities. Among non-PC systems, the Xbox 360 maintains its leadership for the third year in a row as the top video game system used for online gaming at 48%. In contrast to 2009, when Wii was leading over PS3 by 8 percentage points, PS3 and Wii are now neck and neck, with about 30 percent of online gamers reporting that they use each system for online gaming.
This is due to an increase in use for online gaming on the part of the PS3, which increased 10 percentage points since last year. The top three systems with the highest average hrs/wk spent gaming online (using the respective systems they own) are: Xbox 360 (7.3 hrs), PC (6.6 hrs) and PS3 (5.8 hrs).
Online Gaming Growth Up 10%
March 3, 2010
The average number of hours spent each week on online gaming has climbed 10 percent since 2009, while an average of 20 percent of all games purchased were digitally downloaded up from 19 percent in 2009, according to a new report from The NPD Group.
Among those reporting they personally play video games on at least one type of console, 54 percent said they play games online, down slightly since 2009 and 2008 (56% and 55% respectively).
The average number of hours spent per week on online gaming has increased from 7.3 hours per week in 2009 to 8 hours per week in the 2010 report. This means that, despite the decline in overall online game play, those who are playing, are spending more time playing than they did last year.
"While the percentage of the population that reports playing games has declined slightly, this study details other metrics which point to both stability and growth in both online and offline gaming," said Anita Frazier, industry analyst, The NPD Group."
The report found 71 percent of online gamers purchased or received a game over the 2009 holiday season. There were no major changes to the percent of online gamers making purchase from 2008 to 2010, and also no significant changes regarding average volumes purchased during that same time period. This indicates online gamers buying habits may not have been significantly impacted by the recession and it may be a positive for the future.
"The installed base of video game systems continues to grow, the platforms available to play games continue to expand, and the options for content acquisition have never been greater, especially online," said Frazier.
"And yet, effective monetization of many forms of online gaming continues to be a topic of much debate and discussion within the industry."
"Mobile gaming, for instance, has advanced to play a bigger role and the iPhone, in particular, is attracting a lot of attention given the dizzying array of game apps available for this device. Social networks have emerged as the hot venue for online gaming, due to the huge number of subscribers these are attracting. But still, it's unclear which business models are working in this space."
The PC is still the most-used system for online gaming, with 85% of online gamers reporting using a PC for online gaming activities. Among non-PC systems, the Xbox 360 maintains its leadership for the third year in a row as the top video game system used for online gaming at 48%. In contrast to 2009, when Wii was leading over PS3 by 8 percentage points, PS3 and Wii are now neck and neck, with about 30 percent of online gamers reporting that they use each system for online gaming.
This is due to an increase in use for online gaming on the part of the PS3, which increased 10 percentage points since last year. The top three systems with the highest average hrs/wk spent gaming online (using the respective systems they own) are: Xbox 360 (7.3 hrs), PC (6.6 hrs) and PS3 (5.8 hrs).
Google’s CFO: “It’s Been A Great Time For Us”
March 2, 2010
Patrick Pichette joined Google as its CFO on August 12, 2008, and since then, he's seen the company through both good times (a stock price of $620 per share) and bad (try $262). So Google fans should find it comforting that Pichette, with his range of experience, has said the company's doing quite well again.
Pichette spoke during the Morgan Stanley Technology, Media and Telecom Conference, and according to John Letzing, stated, "[T]he mood at Google kind of continues to be electric," which is certainly a positive sign. Not that he'd admit to low morale, but using the term "electric" says a lot.
The CFO then continued, "It's true there is a recession out there, but for the broad data world, everything that's the data space, there's really no recession. It's been a great time for us in the last 12 months, 18 months."
Pichette also shrugged off the idea that Google's being anticompetitive, arguing that large companies are often scrutinized, and acknowledged that display ads, apps, and mobile have become increasingly important to the organization.
Here's the only catch: investors may or may not be impressed by all this, considering that Google's stock is down a little in after-hours trading at $532.30.
